• Location
  • London
  • Last Published
  • Nov. 24, 2024
  • Sector
  • Entertainment
  • Function
  • Design

UX Designer | Design | London | Full time

We’re Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 300 million people, with new titles in development.

We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy.

Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way.

We believe in; Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players.

We’re driven by our players! Come and Join the mission!

UX Designer - F1 Clash

Hutch is looking for an experienced UX Designer to accelerate the growth of our flagship motorsports title - F1 Clash. As UX Designer, you will be responsible for the core user experience for the game, providing players with joyful, engaging, and empowering gameplay experiences that sets them up for success. You’ll work in partnership with game design, product management and UI design to craft new features, iterate the core toy, and ensure our players get the best possible user experience from the moment they download the game. As an experienced designer you’ll be responsible for the leadership of UX design standards, interaction design, and the craft of UX within the F1 Clash team.

Responsibilities

  • Owner of interaction and user flow design standards
  • Work with product managers and designers to shape features and content
  • Apply a user-centric approach to feature design and interaction design
  • Craft Highly intuitive and usable user interfaces, with excellent component selection and design
  • Translate user research into tangible designs and drive UXR relationship
  • Act as an authority on design and research - help teams empathise with users and master the design process
  • Ensure every screen, touch and interaction is rewarding and enjoyable to engage with throughout the game user-flow