Lead Gameplay Engineer

Super Evil Megacorp

  • Location
    • San Mateo, CA
  • Date Posted
  • 06 Nov 2019
  • Function
  • Software Engineering
  • Sector
  • Entertainment

The studio

We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of crazy new platforms, new business models and a games industry in flux.

We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride.

Lead gameplay engineer

As the lead gameplay engineer, you'll design, build, and optimize the core gameplay technologies that lie at the heart of our game. You will also guide colleagues along their journey to being superior gameplay engineers. Ultimately, you influence the backbone and infrastructure that runs our games, enable our designers and artists to build even more amazing characters, worlds, and experiences. You enable experiences that our players would previously have thought to be impossible on the platform at hand. You’ll be working shoulder-to-shoulder with the game designers, designing new technologies that expand the gameplay in ways never before thought possible.


  • Passion for programming and a talent for building fast, efficient, and scalable gameplay technology.
  • Rock-solid understanding of overall game engine architecture.
  • Talent for optimizing code for performance, scalability and clarity.
  • Completed and shipped several games.
  • Eight years (or more) professional work experience as an engineer.
  • Very fluent in C++.
  • Strong troubleshooting skills.
  • Strong verbal and written communication skills.
  • Bias towards mentoring and sharing good techniques and practices.
  • Comfortable working closely with game designers, and have your own opinions on game design.
  • Have worked on or played competitive, strategic games extensively.
  • Bachelor’s or Master's level degree in computer science or a related field.
  • You are able to work on-site at the Super Evil Lair in San Mateo, CA.
  • A resume and cover letter is required for consideration.